![]() ![]() Got to ignore Wyll for now and let her brand me. Priestess Gut tells him to keep quiet or he will lose his other eye. Wyll wants to attack right away but we already know this will most likely end with a party wipe. In this video I explain the correct approach to taking The Priestess out with out alerting all the other npcs nearby.įirst we got to choose the option of letting her brand us with the mark of the Absolute. If we go for the option to attack her right away its going to bring around another 7 or 8 npcs to her aid.3 Elven archers and 4 or 5 other goblins.Īlthough this fight is not impossible it is pretty damn difficult to go down the 4 vs 8 road.You need to get real lucky on every attack and dice roll and you would require a lot of healing potions. The first leader we need to take out is Priestess Gut.A goblin High Shaman. You can find part 1 of this series main objective in this area is to free a Druid named Halsin who has been captured by the Goblins.The only way to do this is to kill the 3 Goblin leaders.Of course being that this is a Dungeons and Dragons game it s entirely possible to make an evil character and join the goblins and lead an attack on the Druid grove instead.įor this play through I am sticking with the good alignment and trying to do the right thing where possible.So these goblin leaders gotta go! However, if you have a rogue in the party and some Thieves Tools, right-click the ring, and choose lockpick.This is part 2 of my series exploring the Goblin Camp area of Baldur's Gate 3.This area is a major part of the act 1 story and there is quite a lot to talk about and discover here. If you walk up past the circular steps, towards the broken statue, if you're passive perception is high enough, you'll notice a golden ring in the wall. I had to sacrifice complexity for material resilience. There is another phrase to take into account in the journal. However, you can do all of this above, and if you like puzzles, sure, but you can circumvent it quite easily. Once this is done, a secret door will open. The Half Moons have to be in the sides, to the far left and the far right, and the New Moons have to only be in the bottom plate. This basically means that the Full Moons have to only be in the top circular plate. Now think back to the journal, the clue isn't too difficult to solve the keywords to consider are " full moons to match the stars, while casting darkness where it belongs at the bottom." To solve this puzzle, you have to rotate the plates in a certain manner. ![]()
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